//
// aegis - project change supervisor
// Copyright (C) 1999, 2003-2006, 2008 Peter Miller
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see
// .
//
#include
#include
#include
#include
#include
#include
#include
#include
input_stdin::~input_stdin()
{
}
input_stdin::input_stdin() :
pos(0),
unbuffered(false)
{
}
static nstring
standard_input(void)
{
static nstring cache;
if (cache.empty())
{
sub_context_ty sc;
cache = nstring(sc.subst_intl(i18n("standard input")));
}
return cache;
}
long
input_stdin::read_inner(void *data, size_t len)
{
if (len <= 0)
return 0;
if (unbuffered)
len = 1;
int fd = fileno(stdin);
long result = ::read(fd, data, len);
if (result < 0)
{
int errno_old = errno;
sub_context_ty sc;
sc.errno_setx(errno_old);
sc.var_set_string("File_Name", standard_input());
sc.fatal_intl(i18n("read $filename: $errno"));
// NOTREACHED
}
pos += result;
return result;
}
long
input_stdin::ftell_inner()
{
return pos;
}
nstring
input_stdin::name()
{
return standard_input();
}
long
input_stdin::length()
{
struct stat st;
if (fstat(fileno(stdin), &st) < 0)
return -1;
if (!S_ISREG(st.st_mode))
return -1;
return st.st_size;
}
void
input_stdin::keepalive()
{
//
// This method is a hint that we are talking to a network socket,
// so to get an error fairly soon after the other end drops out,
// set the keepalive option.
//
int fd = fileno(stdin);
int on = 1;
// ignore any error
setsockopt(fd, SOL_SOCKET, SO_KEEPALIVE, (char *)&on, sizeof(on));
//
// Sucking on pipes (pretending to be network sockets) plays merry
// hell with line buffering, so don't read big blocks in this case
// (it blocks to read all the data you asked for, rather than being
// interactive).
//
unbuffered = true;
}